|image courtesy of Wikipedia.|
Wikipedia helped me understand that Scribblenaut used a "a data driven approach, and a significant portion of the development time was spent researching nouns and their properties, and categorizing them into the Objectnaut database. Originally it was a Japanese game (created in 2009) under the name Flash Puzzle: Maxwell's Mysterious Notebook (ヒラメキパズル マックスウェルの不思議なノート Hirameki Pazuru: Makkusuweru no Fushigi na Nōto ) on January 27, 2011."
I really liked perusing this website that helped launch Scribblenaut, http://kotaku.com/ Designers, publishers, bloggers, artists share forum space, edits, ideas, insider scooprs. Intertextuality abounds!
Example blog from Kotaku hints at true edutainment and rewards new perspectives on gaming. As educators we need to get students to synthesize bodies of evidence into something new, something that has never been done before. Students need to critic, analyze and defend that creativty. Funomena is an indie gaming company from San Francisco behind this the dialogue surrounding a game integrating pedometer and a fight against childhood obesity. Phys ed teachers- check this out. Mr. Robinson's health class could design games like this too. So, as a teacher, gaming, discussion, critic, inquiry, analysis, it is all at your fingertips.
Thanks to the Academy of Interactive Arts & Science I now know what cross curricular, cross genres appeal to the video culture. Awards in music composition, design, etc. are cataloged at this site. I found this category which gives the game player responsibility, similar to Scribblenaut.
Orcs Must Die! won best in strategy games. This is defined to be titles in which the user directs or manipulates resources to create a set of conditions that result in success as determined within the confines of the game. These games can offer the user the chance to simulate or to virtually reproduce an experience, real or imaginary, which would require some form of equipment. Strategy games emphasize the planning of tactics rather than the execution.
Again- phys ed department, who says gaming isn't healthy? Fifa Soccer 12, simulates real game executions that could be utilized before and after playing soccer together in class.
I liked this webpage that listed other edutainment selections
I didn't really review many games listed, just not enough time....
Games for Change- This is a favorite site of mine.
I downloaded the Ipad app for Guess My Race- I think it mixes inference and investigation well. The descriptions of peoples' cultural heritage appeal to text to self connections. I would use this as a bellringer routine. Groups of students assigned to an Ipad would play each scenario, reading aloud and deciding their choice together. We'd meet for a group discussion after and hopefully it would lead to demographic research. This is a game which would be useful once or twice. I would expect students to congregate and collaborate on designing a new level for this game based on their research. We would share our design with gamers at Games for Change. Ethnicities of China would be a level that would really stump many of my students. Can I design that?
Smash that Stereotype slide show on history of comic book heroes that are not male, white and Christian. Go PBS and Independent Lens. So I can't stop I must play Hunt for the Noor Stone brought me to this great comic series, The 99. And the documentary. As I'm playing I begin to look for literacy connections to gaming. I fear that I am draining the fun out of learning. But it is true- this is a great example of improving reading comprehension for middle and high school students at differentiated levels of learning. I think it would appeal to informational text lovers.
|Hunt for the Noor Stone|
- The timer runs quicker than my computer can load new pages, so I had to play through the first level three times. Luckily you can skip the reading of the introduction.
- It didn't load on my Ipad.
- It isn't really like the 3D games our students might play on their own time but it is better than a textbook study.
Hotchalk lessons page
Aesop's platform for organizing complicated schedules like one sub for several teachers.
Some games for purchase are drawing my attention:
- My game picks were based on improving literacy that meets Common Core standards. The Common Core expects all students to have fluency in writing, vocabulary and reading. But this is not what will be assessed. Assessment shifts from a focus on developing reading, writing skills and fluency to expressing understanding, reading critically, investigating inference. Students need to sythesize bodies of knowledge that will answer their own inquiries and show how they came to this conclusion. Sounds like gaming to me!