Games
Link to published article http://theeducatorsroom.com/2012/11/blended-classroom-learning-virtual-and-real-classrooms/- (Draft) The spear whistled through the air, but the aim was low. The huge tail swished and contemptuously flipped it aside. Then the black form dropped into the foaming waters. "Missed," Cico groaned. He retrieved his line slowly... "Are you sorry you missed?" I asked as we slid our feet into the cool water. "No," Cico said, "it's just a game." (Bless Me Ultima, Rudolpho Anaya) As a life time gamer of Four Square, Monopoly, backgammon, Scrabble, I am hard pressed to define gaming by today's standards. As an educator who relies on games as incentives for inquiry I have ignored digital game technologies. I awoke to realize that just as the number of books children access is a predictor of reading ability so too is gaming a predictor of digital literacy. I have fallen in to the very literacy gap that I fear exists for ...